Dynamic Swing Analysis Part 1
Feature Walkthrough # 1 – Dynamic Swing Analysis Part 1
Welcome to the first of multiple P3ProSwing feature walk-through’s that will be posted over the coming weeks. Today, we will cover how Clubface Angle, Swing Path, and Angle of attack work inside of the P3ProSwing Software. Not only will we be talking about what these features are, and what they measure, but we will tell you what combination of these items produce what ball-flight-path. This will be from a right-hander’s perspective.
First up, the Clubface Angle.
Clubface Angle is the angle of the club’s face relative to the target (in this case, the golf ball). An Open degree club face angle means the club is facing to the right of the target. A Closed degree club face angle means the club is facing to the left of the target. Square is, of course, the club’s face facing the target.

All else being square, an open club face angle will have some degree of “Fade” on the ball, while a closed face angle will have some degree of “Draw” on the ball.
Swing Path
Swing Path is the direction of the club-head in relation to the target line. In other words, if your swing path starts on the inside of the ball, and travels to the outside, you have an inside-out swing path. If your swing path starts on the outside of the ball and travels inside, you have an outside-in swing path. Swing path determines the initial flight path of the ball, before spin is taken into account.
All else being square, an inside-out swing path will give you a certain degree of Push, and an outside-in swing path will give you a certain degree of pull. These values are dependent on how many degrees in or out you are.

Combine Swing Path and Clubface Angle, and you get various degrees of Hooks and Slices.
Angle of Attack
Angle of Attack is the angle of the Club-head path as it travels to and makes contact with the ball. This measurement directly relates to ball launch angle, and the backspin of the ball. More backspin, the further the ball will go, less backspin (or negative backspin) the shorter the flight distance.
Want the ball to go further, have a higher Angle of attack with the ball in the “Sweet Spot” (We will cover “Sweet Spot” in a later article.) Need to drop the ball closer to you? “Top” the ball.
These three measurements form the basis of all of our flight calculations for the ball within our software.
Note: Some measurements for ball flight are inferred through physics calculations, due to the fact we only measure the club, and take no measurements on the ball except for launch angle when a camera is attached and being used for it.


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